This class assignment’s objective was to create a character rig with all the basic functions, but to also integrate a squash and stretch system into the limbs. For the squash and stretch system I used Autodesk Maya’s node editor with a series of nodes that created the desired effect.
Disclaimer: I did not create the model for this rig.
This rig was created at my work for a video game/simulation. The requirements of the rig entailed compatibility with Unity, and also modularity between different models. Each rig includes an IK/FK switch on the arms, FK spine, IK legs, and reverse foot lock mechanics.
Disclaimer: Models were created by Steven West.
Image of the game character rig.
Image of the different models for the rig.
For this project I was approached by a friend that wanted a few 2D animated shots for his personal film project. For this short film I animated several shots by utilizing existing video game sprites and also sprites that I created myself in Photoshop CS6. To animate the sprites I used After Effects CS6.
Disclaimer: The video below is not the final short film.
This two day project was a class entry assessment. The directions were to create a walking ball rig with basic functions. For the the legs I used Inverse Kinematics, set driven keys for the toe movement, and direct connections for the other character attributes.
2nd Place Timed Team Animation National SkillsUSA 2015
1st Place Timed Team Animation State SkillsUSA 2015
Best of Show Individual Animation Project State SkillsUSA 2015
2nd Place Timed Team Animation District SkillsUSA 2015
Best of Show Individual Animation Project District SkillsUSA 2015
Superior Animation Project State SkillsUSA 2014
5th Place Timed Team Animation State SkillsUSA 2014
1st Place Timed Team Animation District SkillsUSA 2014
Best of Show Animation Project District SkillsUSA 2014
3rd Place Game Design District SkillsUSA 2014
These are the SkillsUSA medals my animation partner and I have earned over a course of two years.
Animation II Honors class of 2014
Outstanding Achievement Animation III Honors class of 2015
This project was assigned to me in my college Animation II class. The objective of this project was to create a story while also implementing a change of speed in the character. In order to acquire a more realistic result I filmed reference of myself and created sketches of the main poses. From this project I learned that it is extremely important to properly animate overlapping action and weight.
This project was assigned to me in my college Animation II class. The objective of this project was to not only create a character walk, but to show personality. In order to acquire a more stylized result, I gathered reference of several walk cycles from other animations and created thumbnail sketches of what I wanted the main poses to look like. From this project I mainly learned how body language can greatly enhance a character’s personality.