Faceware Motion Capture Test

In this personal project I used Faceware Analyzer to track the facial motion from a movie clip. Next I applied this information to my personal rig in Autodesk Maya via Faceware Retargeter. After this I created several facial poses to clean up the animation and make it more appealing.

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Change of Speed Animation

This project was assigned to me in my college Animation II class. The objective of this project was to create a story while also implementing a change of speed in the character. In order to acquire a more realistic result I filmed reference of myself and created sketches of the main poses. From this project I learned that it is extremely important to properly animate overlapping action and weight.

Character Walk Cycle

This project was assigned to me in my college Animation II class. The objective of this project was to not only create a character walk, but to show personality. In order to acquire a more stylized result, I gathered reference of several walk cycles from other animations and created thumbnail sketches of what I wanted the main poses to look like. From this project I mainly learned how body language can greatly enhance a character’s personality.

Weight Shift Animation

This project was assigned to me in my college Animation II class. The objective of this project was to properly convey the shifting of weight in the character. In order to acquire a more realistic result I filmed reference of myself and created sketches of the main poses. From this project I mainly learned more efficient ways to animate.