Blendshape Facial Rig

This class assignment’s objective was to create a facial rig utilizing a series of blendshapes, but to also practice good weight painting and topology. In order to sculpt over 70 blendshapes I used Autodesk Mudbox in conjunction with Autodesk Maya to make the process more efficient. Each blendshape’s weight value is tied to the translation or custom attribute of a curve to create the desired deformation on the models surface. Corrective blendshapes were utilized in the smiling, frowning, eyebrow angry, eyebrow sad, and eyelids.

Disclaimer: I did not create the original model for this rig. I only retopologized the high resolution model.

This is an image of the original high resolution model.

This is an image of the original high resolution model.

This is an image of the retopologized face model.

This is an image of the retopologized face model.

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