Change of Speed Animation

This project was assigned to me in my college Animation II class. The objective of this project was to create a story while also implementing a change of speed in the character. In order to acquire a more realistic result I filmed reference of myself and created sketches of the main poses. From this project I learned that it is extremely important to properly animate overlapping action and weight.

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Character Walk Cycle

This project was assigned to me in my college Animation II class. The objective of this project was to not only create a character walk, but to show personality. In order to acquire a more stylized result, I gathered reference of several walk cycles from other animations and created thumbnail sketches of what I wanted the main poses to look like. From this project I mainly learned how body language can greatly enhance a character’s personality.

Weight Shift Animation

This project was assigned to me in my college Animation II class. The objective of this project was to properly convey the shifting of weight in the character. In order to acquire a more realistic result I filmed reference of myself and created sketches of the main poses. From this project I mainly learned more efficient ways to animate.

Two Week Partnered Project “Cold Turkey”

This two week partnered project was assigned to us at the end of our senior year of high school. The prompt we were given was to make an animation revolving around an idiom. For example, hot potato or best of both worlds. We decided upon the idiom cold turkey because we believed we could make an animation that played on the hearts of our audience. For this animation I directed, storyboarded, modeled, rigged, animated, simulated dynamics, textured, lit, and composited.

This rig is fairly simple. An IK handle was used in the neck, aim constraints were used to orient the eyes, and a global control allows free movement and scale.

This rig is fairly simple. An IK handle was used in the neck, aim constraints were used to orient the eyes, and a global control allows free movement and scale.